Valkyrie Profile Walkthrough Version 1.4 by Zhou Tai An (kain@pacific.net.sg) This is non-profit only. You don't have to e-mail me to ask for permission but I'd appreciate you dropping a note if you found the guide to be at all useful. If anything it'll at least encourage me to write more and better. ^_^ ****** Notes and Rants : 1. Although Steven Bruck's FAQ undoubtedly covers more of the game, and I'm sure some enterprising soul will write a damn complete one for the English version, read mine anyway. Why? Because it's got useful info - lots of it. It might only be a hundred or so KB, but I've spent considerable time and effort on the Hints and Tips section, as well as the explanations of sections, magic and move evaluations, transformable item lists...good stuff, at least IMHO. I'm not saying that my FAQ is BETTER than anyone else's, but since people tend to go for the larger ones, I thought this worth a mention. --- 2. All right, it seems I've opened up a whole can of worms with my Valkyrie Profile English Translation rant. I never knew so many people had things to say. ^_^ I've gotten various mails on this subject, most polite and willing to discuss it rationally, but unfortunately (I'm not naming any names) some not. In the light of these, let me clear up some stuff here... a) This is my opinion. No more, no less. I can back up my opinion (which I will do below) but that's it. It's my opinion. Not gospel, not Holy Word, not anything besides just one person's stance. I do think I have things to say, and a standpoint on which to say them, and a RIGHT to say them, but what it all boils down to is - it's my opinion. Now, this goes for you as well. Before you think of mailing me, remember that people can agree to disagree. Your opinion is just as valid as mine (less, if you can't back it up. ^_^) Everyone has a right to an opinion (especially in America, I would think) so, I'm exercising mine and you can exercise yours...which brings me to my next point. b) Please be polite. If you WANT, you can certainly insult me and reveal to the world that you are a jackass. I would have hoped that more people had some civility...the last time I received these many flames was went I reviewed NXE harshly during my brief EFRS stint. (Long story, don't ask.) Remember, opinions. I'm more than willing to discuss anything, but if you're going to be calling me names while we do it, count me out, and count yourself an idiot. Sorry, but this rankles me quite a bit. c) When I say I think the English version is "UTTER CRAP" it's not totally true. In the course of answering mail (polite or not) I've rethunk my stance somewhat...it's more like I hate because the original was so good, not because the translation and voice-acting are really that bad. They're not. They're average, or around there. Hell, I think some of the translations are actually pretty decent. However, the Japanese version is pure magnificence...the game is literally so good I actually scream out Ougi names along with the characters. ^_^ I mean, how would you like it if a classic, like let's say, War and Peace for example, was translated into an inferior version, handed out, and lots of people liked it? You'd be at least a little pissed, right? And if you're like me (rather emotional and an pretty good (by other's admission, not mine alone) amateur translator) you might go around trying to convince people that the original was far better...which, IMHO, it is. At least, that's what I did. d) How about "I have no right to write this here, because it's a walkthrough, not a discussion board?" Well, plenty of FAQs go off topic and talk about various things, and I can quote at least 5 that go into rants of some sort at some point. However, the important point here is - you don't need to read it. If you want, just skip to the actual FAQ. It's my FAQ, so I consider this issue important enough to keep it at the top and write about it, but you don't need to. So, do as you will - I can't sue. ^_^ Okay, now let's go on to the reasons WHY I think the translation is lousy, or at the very best, average : 1. You might or might not know this, but in Japan, there are various people called seiyuu. These people are professional voice actors - they make a living not by acting, but by lending their vocal talents to commercials, TV shows (anime) and games. Let me repeat (because it bears repeating ^_^) the two phrases - "professional" and "makes a living". In contrast, what the English version has are budding actors, lower-quality screen talent and such...not professional actors. I mean, some might be, but they don't TOTALLY do voice work, and IMHO, even if they did, it wouldn't be of high quality. Most seiyuu are remarkably skilled, able to do a variety of roles with the same acting quality in all of them. Also take into account that fact that games are a big thing in Japan - they're not hiring just anyone to do the voices. Some seiyuu can also become pretty damn famous; they are asked for their autograph, they go to fan events, people attend their weddings etc. So basically, what I'm saying is that Japanese voice actors are far more skilled than their American counterparts, and this is why. 2. Now, some people have said people "don't care" about the voice acting. Not true. The average gamer might not, but some (especially anime fans, who have greater exposure to seiyuu and their talents) actually do. I think I represent this small but important majority when I say "your voice talent ain't very good" Remember, (again) opinions. If you think the English version is better or that it doesn't matter, well and good, but chances are you don't know Japanese and/or haven't played the original - you'd probably change your mind then. 3. Most of the Japanese used in the original tended to be of the archaic and medieval quality...trust me, this is VERY HARD to translate. I know. I've tried. What I resent was that most times, the translator took short-cuts - partially excuseable because of work constraints (I wouldn't have liked to be the one working on this game with a deadline) but still, the fellow was professional. He/she did it for money - should have done a better job. The reason why most people think the translation is still good is because it reads well - NOT because it's accurate. It's difficult to give a example here (I could, but it would require a page or two of text with examples in Japanese - if you want, mail me) so you're going to have to trust me on this one. No, I'm not making this up to make my argument stronger - the original had really good sounding, Shakespearean quality dialogue. 4. There are more reasons, but they escape my mind now. ^_^ I'll put them up as I think of them. Finally, why am I doing all this? Initially I had supposed that it was a catharsis of some sort - I needed to tell about the inferior English version. However, I think there is a better purpose to it now; I can inform people that what they are getting IS an inferior version, so they can do something about it. This message probably will not reach the majority of gamers, but to the ones that it does, or the ones who have read the above and think "well, maybe this guy's right" - it doesn't need to be that way. You can change it. As long as there are people who want better voice-acting and translation, the market will respond - the more people, the better. You all deserve better games that what you're getting; there is no reason that simply because the game is in English it needs to be worse. Change it! Bring the world to revolution with your power! (^_^, sorry, needless Utena reference. I thought I needed some humor here.) Anyway, I've said all I need to. Thanks for listening. I'm keeping the original rant here because I am loathe to erase anything I've written and so people can get a look at my original expression of pure rage. ^_^ No, seriously, so people can see why I bothered to write all this. --- RANT BEGINS. SEE ABOVE SECTION FOR LOGICAL EXPLANATION. Unfortunately, this latest note is not an update. It's more of a rant and it starts like this. THE ENGLISH VERSION OF VALKYRIE PROFILE IS UTTER CRAP. Well, maybe that's a bit harsh, but honestly, what were those people thinking? As if Star Ocean : The Second Story didn't show them that you DON'T DUB great Japanese games into English! Gone are the awesome voice talents of Touma Yumi (voice of Valkyrie, Yui in Fushigi Yuugi, Urd in OMG and Deedlit in Lodoss Wars) Inoue Kikuko (voice of Riseria, Belldandy in OMG and a whole lot of other roles) and Sho Hayami (voice of Rezard Valis and too many other roles to list) Not only that, they saw fit to change everyone's name and totally mess up the translation as well - as if having horrible dub voices wasn't bad enough. (sigh) To see a great game ruined like this is downright painful...Valkyrie Profile was one of the best games I've ever played in my life. Hell, I even wrote this 129K FAQ which no one read about it. ^_^ I feel sorry for all the American RPG players who will never experience te beauty of the original, just a spoiled, watered-down version. Such is life, I suppose. (Andthe stupidity of dumb translators ------ Anyway, I'd love to continue updating this guide, but since 1) no one reads it 2) it's not a very popular game and 3) it doesn't work properly on my Playstation, you probably won't see much being added...I might do a couple of last revisions and then again, I might not. Well, that's all I wanted to say, I gue. On with the show... BTW, for best viewing, use WordPad and wrap to window, which is how I wrote this. If you're using a Mac or other systems, then sorry (I hate Bill Gates too) but I've not much experience with other text viewers.) ****** Contents : 1. Game Explanations a) Fighting System b) Chapters and Periods c) Controlling Valkyrie d) Other Stuff 2. Tips and Hints a) Endings 3. Notes on Norse Mythology 4. Walkthrough 5. Character Section (includes moves, quote translations and evaluations) 6. Item, Spell, Skill and all and sundry Charts\Lists 7. Credits ****** 1. Game Explanations Here is where, I well, explain the game to all you non-Japanese speaking gamers out there. Actually, even if you know Japanese you'd do well to read this stuff since it's chock-full of hints, strategies and Vitamins A and B. Anyway, just scroll down already. --- Fighting, Combos, Finishers and generally doing in the Enemy. Yes, there is ANOTHER FAQ dealing with this but I'll give it a shot anyway - after all, I spent about half an hour reading up on the fairy's explanation of battle, so... Let's get one thing straight about combat in Valkyrie Profile first - COMBOS ARE THE KEY. To virtually everything - that's why they're in caps, folks. Exactly why they're so important will become evident as I continue the explanations, but do keep this in mind; it'll help. You begin fighting by...attacking the enemies! Okay, that was a no-brainer. Actually, attacking in sequence is more like it. Each character can attack a set number of times (only once at the beginning of the game) and the button displayed at the top of the screen corresponds to each fighter. The sequence in which you press them determines the order of attack. (note that you can press buttons simultaneously) Later on, as you gain more attacks, you can stagger this sequence any way you wish. Sounds simple? Far from it. Just like in fighting games, timing is REALLY important here. And when you throw in Combo Guard and Guard Crushes...well, I'm getting ahead of myself. Timing first. All characters and attacks move at different speeds; Rofar with a spear and Valkyrie with a sword are in no way the same. So, you've got to coordinate your fighters well to succeed in battle. You'll have to experiment to gain a better feel of the system, but most attacks work pretty much the way you'd expect them to - for instance, bows take time to string but arrows move fast, sword strikes are quick while spears need to be aimed. Got that, then? Now to talk about combos. Why combo? Here are plenty of reasons : 1. You get the stones, man, the stones. These come in two types - Magical and Violet Flame. When enemies are hit while in the air, Magical Stones are produced, while on the ground you get Violet Flame ones. What's so good about these rocks, you ask? Magical ones net you a 5% experience point bonus per stone, and each Violet Flame one restores a CT point (more on that later) essential for both Finishers and spells. 2. Like in fighting games, once the first hit connects, so does the rest of it, which makes fighting bosses a whole lot easier. (Watch for time delay, though - different enemies have varying periods of hit-stun after which they can recover.) 3. You need to score consecutive hits in order to drive the green Hit gauge up high enough for you to enact Finishers, which do mucho damage to the enemy. Comboing itself is quite a difficult proposition, though, because you've got to watch out for Combo Guards. This is when a wall, magical barrier or some sort of defense appears in the front of your target, shielding it from your assault. It's basically blocking but for combos instead - as you might expect, strong foes do this more often. I'm still researching this, but there are ways around a Guard : 1) Guard Crush it. More on this below. 2) Fake out your opponent. By this, I mean leading with a low slash and then striking with a higher one immediately after; at least, that's one example. I haven't been able to find many concrete examples of this but it should work more often than not. 3) Use magic. It's very difficult to block and since only the first hit counts in a combo, all the better. It also has the added advantage of knocking down quite frequently. 4) Hit either fast or hard. I've found that if you slip in really quickly your enemy has no chance to block your shot; conversely, you can also hit with such force that blocking is useless. This *seems* to work...more research needed. 5) Use Wait Reaction. Yes, that little flying bird or bat all magic users have actually cannot miss and cannot be blocked either - nevermind that it does pitiful damage, it's excellent for beginning combos. You can also Guard Crush, which involves hitting with so many strikes at a single time that your target's guard is well....crushed. (Hopefully, so is he\she.) The number of strikes seems to be more of a determinant than their relative power or speed in Crushing, so take note. Guard Crushing also has one BIG advantage over all the other methods listed above - a Guard Crushed foe is instantly put into dizzy status for the next round. The most important thing to remember in Combos is that the first hit counts. Once that hits you can continue with the rest of the sequence without fear of reprisal. (At least until enemies get the advanced skills...but then by that time you should have too.) Just like in fighting games, talking about combos and executing them are two whole different things - the section below address the latter. It is also under HEAVY research (even more than most of the material above) so I'd gladly appreciate any help or assistance. Alright, here we go. (If you're just reading for an overview of the combat system I suggest you skip this for the time being - it can get technical at times.) For better combos, try to link together your attacks so that they all hit at more or less the same time; no more than a second of lag. This requires some fancy fingerwork at times since you've got to be pretty precise with the button presses... Some things which I've noticed that could be of help are : a) If possible, start your magic-users up first and then follow with your fighters, both of them acting in concert. By this, I mean having 2 mages and then 2 fighters attacking, not one at a time. But on a quick note, it's not always a good idea to start with the mage; as noted, if there is too long a lag between the character's attack and the end of the combo, he or she won't be able to rack up the hits with Finishers. Later on, if you want all or most of the hits from the fighter characters to connect properly, it must be noted that most spells lack the duration to allow the mage to throw a Finisher at the end of it all if the spell is the first attack to hit. b) Know the relative speeds and properties of your attacks. For example, Aluze will pause slightly before swinging, Belinas has a triple-hit (but slow) rush forwards that can hit in the air etc. It can be very tedious indeed mastering this field of knowledge, but it's invaluable if you're serious about comboing. Use the move details I've provided in the Character Section to assist you. c) Get Splash. This skill allows you to emulate the glow of energy around fighting-game characters fists and feet (and in fact, looks a lot like the mirror-images all weapons in Soul Calibur have) adding lots of potential hits, especially to attacks which are mulit-hitting to begin with. Throw is also very useful, but I generally only give one character that skill since too much will cause extended periods of air time which can throw (no pun intended) your combos off. d) Arrows don't combo very well - actually, they do, but tend to add very little Energy to your Hit gauge. Something to consider. Now that we've dealt with combo tactics, let's move on to combo patterns. Here are some I consider quite useful : 1. The Steamroller. The theory behind this is simple enough - hit hard and fast enough to push the enemy back to the end of the screen and unload heavy multi-hitting attacks there. For this one, you've got to have one juggling attack and enough power to knock back the enemy; and of course the aforementioned multi-hitting strikes. 2. Precision. For this one, you get a character who has really powerful multi-hitters (Lucio and Bram come to mind) give them accessories which cause more items to appear when hitting the enemy, and set up the blows with your other characters. Requires some thought as to whom and what you're going to use, though. 3. Air Time. Another simple approach. Get lots of people with upwards-hitting attacks and Throw (maybe one archer for sniping) and then hit, wait, hit, wait and hit again. Good for netting Magical Stones for experience, but watch your timing. 4. Masher. The reverse of the above; a straightforwards rush with plenty of ground-pounding attacks. You might want an air attack or two to ensure that your target is in full stun animation before launching the brunt of your assault, though. Great for recovering CT, but watch that your hits don't push the enemy out of range. Lastly, we've got Finishers. See the green Hit gauge that appears whenever you strike an enemy? If that fills to 100 or above during an attack, you get the chance to rip out a Finisher, an attack that does simply massive damage. Of course, the only way you're going to get that gauge is by scoring lots of hits, which is why you need to combo (see above) Let's assume for the sake of argument that you've gotten the 100 points (since the methods of obtaining them is another topic altogether) A screen (with some riduculously bad English) will appear displaying what Finishers are available - the ones that aren't will be greyed out. You won't have time to read it 'cause the timer's ticking, though. Press the respective button\s to execute your Finisher and marvel at the eye candy. But wait! You can actually continue mercilessly hammering at your opponent if the Finisher pushes the gauge up to a 100 again! Because of this, multi-hit Finishers tend to be more useful. There's also a very strong second factor in their favor - at above 50 Hits, Finishers will start doing double damage. It's even possible to chain 4 Finishers together for truly massive damage...since there's a lot more to be said on this topic, see the Tips and Hints section for more info. Also note that unless a character has participated in the actual attack, he\she will not get a chance to execute a Finisher at all. Final notes : Character weapons and power levels DO influence the effects of a Finisher, and magic-users get lots of different ones since each spell they have has a Finisher version. (looks up) Done? No, we're far from done. Still got CT and magic to go. Hang in there. And stop groaning. CT first. There are the little red blinking dots that appear below each character's life total (DME). You don't like them, because having CT means no executing Finishers (for fighters) or using any magic at all. (for mages) But how do you get it in the first place? Either by using Finishers or casting spells (see the relation here?) Having CT is a lot worse for mages than for fighters, though, since the former can't do anything whereas the latter can still attack. (Just no Finishers.) By obtaining Violet Flame Stones (see why I told you combos were important?) you can decrease your CT gauge, but each Stone will only net you a point of recovery and you can't control who gets the Stone\s; the computer does. Also, you automatically lose one CT point at the end of each turn, but that's a slow process. To speed this, either get Fairy items, which decrease the amount of CT needed to perform moves (with a Fairy Earring equipped, Amy and Jun can uses nigh-unlimited Dragon Dreads and Senkoujins respectively) or use a Charge Break potion, which decreases DME to get rid of all CT - very worthwhile later on, especially for magic users. Whew, I think that's it. --- Chapters, Periods and Ascendance : Valkyrie Profile uses a somewhat strange system here. Unlike other RPGs, you can't run around gaining experience indefinitely. ^_^ You see, each chapter is divided into a set number of Periods, which are used up as you enter towns, dungeons or complete events. There's no real great rush for time, but you need to maximize your effectiveness more than in other RPGs. Especially since you've got to get some heroes ready for Odin. Each chapter, Frei will give you a list of what she needs in a hero. You can, of course, send up characters who don't meet these requirements; you'll simply get less of a reward each time round. You see, depending on the number of quality of souls sent up, you'll receive varying amounts of Materialize Points and even Artifacts. You'll also influence the ongoing war in the Higher Realms to some degree, although I have yet to discover what effect this has on the game yet. You've also probably figured out that since you can't gain Materialize Points normally (the only other way is by getting treasure chests from enemies and selling back their items - see why comboing is important?) this is quite an important phase of the game. While we're on that note, it's also important not to waste all your MP during a Chapter since getting some before the Sacred Phase is quite tough. There's also the Seal Rating. This is viewable only through the Status screen and measures how much Valkyrie is under Odin's control - the lower the better. An understanding of this is vital to getting the good ending... --- Other Stuff : 1. Artifacts are special items for which two choices apply - send them back up to Odin and gain a point of Worth or keep them and lose 5. Decisions, decisions...Well, my advice is to keep them good stuff and send the crap back up to the big guy up there, especially since the point values stay the same exactly the same no matter what the Artifact is question is. Depending on your preference, it might actually be an idea to keep a lot more than you send back since having character Ascend will also improve your Worth - be careful not to let it get too low, though, or it'll affect your ending. 2. Weapons can and do break often. Be sure to save when using the really powerful ones, and note that Element Scepters, which allow use of Super Magics, tend to break often. A strategy I use is to equip my characters with completely unbreakable weapons when levelling-up or travelling normally and only use the good ones on bosses. Works for me. 3. There is a Practice option in the menu screen which is very like Training Modes in console fighters - you get a monster to beat up, it can't damage you and has unlimited life. Basically it's for combo practice and quote getting. 4. I guess I should explain the Human Charisteristics section for each human character, right? Well, they're basically good and bad points about each character which reflect their Heroic Capability (and personality, for that matter) such as Loudmouth, Resolute, Filial, Hates Men, etc. My advice - just level all of them up 'cause there's no great difference between one and the other. 'Sides, the higher a score you have the more rewards you'll receive when the character finally makes his\her way up to Valhalla. 5. All spells have an Ultimate version which can be accessed by equipped the chosen mage with either an Element\Ether Scepter or a Sacred Staff : Unicorn's Horn and being able to use a Finisher. (i.e, 100 Energy on the Hit gauge) These typically hit all foes and do massive damage, but add a whole lot to your CT bar. They're generally worth the sacrifice, though, since they usually wipe out the entire enemy force at one go. 6. If Valkyrie dies in battle, so will the rest of your characters if she is not revived within 3 rounds. She is also the only character to auto-recover from death - after battle, if she was killed, she'll be back with one HP. --- Controlling Valkyrie : 1. Make controlling Valkyrie a fine art. This is a very action-game based RPG (in fact, the Easy setting's description is "for those who find action games difficult, pick this") and good control of your main character will be essential to obtaining a lot of chests\items later on. By no means necessary but it'll make your game a lot easier. Warning - the below will get very technical at times. I'm an old-school platform gamer, so expect some tendencies to show. ^_^ a) It is possible to dash off ladders and catch them in mid-air as well, but you must have superb timing. For both, make sure to press only the desired direction (Left or Right for the former and Down for the latter) with NO other buttons interfering. And no, you may NOT hold the button down. A quick press does the trick - nothing else. b) The magical energy fired when the Square button is pressed does nothing unless it connects with a surface of some kind. When an already-formed Crystal is hit with another blast, a slightly larger one is made; the increased size is very useful in the right circumstances. Also, when hit a third time, the crystal will then break, catapulating Valkyrie back a horizontal distance farther than her dash - again, effective if you know where and how to activate this. Note that this only works for the crystals formed with the Down button. However, the ones detonated on a wall will form a platform of sparkling blue energy (a bit hard to see) which will slowly float down. Yet another way for our heroine to get around. And furthermore, the crystals can also prop objects up as well as be picked up and thrown! (Only the broken shards can be thrown, though - complete ones are too heavy.) Slashing already formed crystals creates crystal shards, and so does jumping or staying too long on ones formed on walls. You then can pick up the shards and throw\drop them wherever you wish; handy for that extra bit of height at times. You can also freeze enemies to use as stepping stones, and even push them when they're frozen, but no slashing allowed. Furthermore, you can't freeze big monsters, such as the Dragon Zombie and Manticore. Last note - you can only have three full crystals at any given time. Creating a fourth will result in the first shrinking into nothing. c) Valkyrie has VERY little control in the air. She can't turn well and has is not able to adjust her direction much at all. Keep in mind when jumping from\to high heights and tricky positions. d) For pin-point dashes, turn the Auto-Dash on since EVERY movement will be at dash speed, allowing you much finer control. e) Now, on to jumping. Valkyrie has two jumps, one dashing and one stationary. The former covers a lot more distance but is harder to control, and you'll be using the latter mainly for precision leaps. Learn the differences and exploit them. Just like in action games, holding Down and pressing jump will make Valkyrie drop down one level. f) Pushing and pulling is achieved with the sword slash button and something to push and\or pull. The rest should be simple. (I'm only mentioning this here since most action games don't allow you to pull.) g) Slashes slow Valkyrie for a split second - it's not very noticeable nor important, but there you are. They also make her pause in the air a bit. She can also slash upwards while on the ground, and downwards while in the air. i) After a long fall, Valkyrie takes a split second to recover. Thus ends the basic game info. And there was much rejoicing. ****** Tips and Hints : 1. MAKE SURE you hit enemies with a sword slash instead of running into them. If not, they get either a free round OR you start the battle with each character having one CT point, both Very Bad Things, especially later on when monsters can wreak havoc on your party. (Not that they couldn't before - it just makes things easier for them.) 2. You can't slash or use crystals on ladders. Be warned. You can, however, if dextrous enough, jump off the ladder, slash and then get back on, but this requires lightning reflexes. 3. You will not be able to get the best ending (A) if you play on Easy or Normal. Hard Mode, while much harder (like duh!) does net you extra scenes, story info and characters. 4. Boxes break if dropped from a height or if thrown. This should be obvious enough, but I thought it worth a cursory mention at least. And yes - the items inside do break if you drop them, so don't. 5. Watch the terrain around you carefully, 'cause you might miss things. Also, pay attention to the flashing arrows that help you move around - they're easy to ignore if you're rushing around too fast. That's the problem with rich, textured, backgrounds - hard to see stuff. (As long as it's not like FF8's Where the Hell is the Exit syndrome I'm not complaining, though.) 6. It's generally not worth spending time Resting while on the World Map unless you have serious status ailment or Dead characters who need assistance because you will use up Periods doing so. Simply get into a fight and use healing magic while in there. Feel free to rest if you need to waste time, though, especially at the end of a Chapter, since you don't get yourself cured by Frei. (Though I'd much rather use the time to gain a few levels myself.) 7. Get AWAY from trapped chests before they explode, unless you like taking unecessary damage. However, in tight spaces it might be better to take the hit rather than jump away and not be able to return. Keep in mind that the explosion does throw you back a bit, which can be tricky on ledges. More on traps, though, which come in four not-so tasty varieties : a) Gases are released quickly and can only be avoided by ducking. b) Explosions give you plenty of time to jump away or otherwise dodge them, so no problems here. c) Arrows are damn fast and you need to jump over them. d) And the unavoidable trap - the Monster in the Box. Nothing you can do about this, and they start with a free turn too. Oh well. 8. You recover fully after a level-up. Small details like this have saved many an ass. 9. You CAN buy items in a dungeon; find a Save Point, stand on it and access the menu. 10. Angel Curios, despite having a 30% Breakage Rate, seem to be extremely resilient for some reason. They also auto-ressurect a dead character in battle. Do the math. Conversely, some powerful weapons which have low Breakage Rates shatter the very first fight you use them, so save often... 11. When you obtain the Blue-Grey Scarf, watch your levelling-up very carefully since it gives a whopping 100 CP to whomever it is equipped on upon level-up. I suggest you use your Event Experience to manually level-up your characters slowly, (switching the Scarf as needed) as they near their required experience for the next level. The Life Bracelet, which adds 300 DME, is also a worthwhile item. 12. As promised, here are more Finisher strategies : There are four things to consider when using Finishers - damage inflicted, Hit gauge energy added, number of hits and CT cost. The first and last should be simple enough to understand, but the other two need a little elaboration. You see, each successive Finisher executed will begin at a lower Hit gauge rate than the previous one; i.e, the first Finisher will always hit, but the second one starts at about 60-80 Hit energy, then next at 40-50 and so on. (I don't have exact numbers just yet.) Therefore, you need to consider how much Hit gauge energy each Finisher will add to the bar if you want to link all four. I divide Finishers into roughly three types in this respect - Short (Void Extreme, adds 30), Medium (Eternal Raid, adds 56) and Long. (Finality Blast, adds a friggin' 80 points. You can basically chain anything after this) Quick mention - Ultimate Magic adds a LOT. A sample Finisher sequence might go as follows : Begin with Void Extreme, which will hit. You're down to about 60 Energy. Follow with a magic-based Finisher, say Shadow Servant, which adds about 42. Now at 40-50 - use Finality Blast, which allows you to end with your final attack regardless of what it is. Now, that wasn't too hard, was it? The number of hits each Finisher scores becomes important when you realize that Finisher damage doubles after 50 Hits. Put all the above info together and you should be well on your way to trashing your enemies. 13. This is not really a tip (more like a tidbit) but you can press the L1 button to have all the text already read displayed on the screen again. Of course, this is useless unless you can read Japanese. 14. All characters in the game have a special item they can obtain, usually by going back to the same spot you recruited them from. These range from the near-useless (Rourry's War Goddess Pendant, for instance) to the powerful. (Aluze's Dragon Slayer) I'm including a list of the ones I've been able to find in the complete Character Section. 15. A good levelling-up strategy early is to get a bunch of multi-hitters character and one mage (for healing) to go fight a Dragon Zombie. Then, just beat up on it and try to accumulate as many Magical Stones as possible, healing when need be. When you're done, simply use a Holy Crystal and\or Dragon Slayer and kill it. This works very well if you can get super multi-hitters like Shining Bolt, or even if you can't, lesser attacks like Spinning Edge and Triple Blast. The max amount of Magical Stones you can get per battle is about 40 (i.e, 4 large crystals or 200% more experience) though, so don't push it. Another strategy that works later in the game is finding some big bad guy with tons of experience (like a Dullahan Lord) equipping unbreakable low-level weapons which all hit three times (for maximum combo opportunities) and then using a mage to heal. When you're done, spend a round equipping your normal weapons and kill the bugger. 16. Avoid using multiple enemy attacking magics or high CT ones as your base magic in battle, because the game will use the full cost of the spell and only give you two hits (or so) on one enemy. 17. Unless you haven't already figured this out, you can change the order in which characters use their attacks via the Tokugi (Special Skill) option in the menu screen. Simply press the Circle button. Choosing which attack becomes your counterattacking move can also be done. 18. Just like in fighting games (I'm going to have to cut it with the comparisons soon...) once a dizzy enemy is hit with ANY attack, it won't be any more. Frozen enemies also tend to take less damage (due to the ice covering, I suppose - nice touch) and stoned ones even less. 19. Teleporting monsters can still be hit when they form their warp space around them. Just step up and whack. The downside is, those monsters also tend to teleport *into* you, and that counts as a surprise attack, so be careful and use the Timer Ring to make things easier. 20. After using an Eye of Heaven (you only need one; do whatever you want with the spares) you can then press L2 in any dungeon to look at the map. Holding Square and a directional button then lets you rotate it. 21. Be very careful about countering - sometimes, enemies will use longer, more complex strings of attacks where countering will result in you taking more damage instead of dealing it as you rush right into a second hit. Exercise some caution and have a judicious eye. 22. Not that you'll be doing this very often, but if you absolutely HAVE to get past\to a certain area and a powerful, non-freezable enemy is blocking you, you do have a solution - running. Enter battle and right after - you'll be back on the main screen and - tada - no enemy. Useful when you've lost your Dragon Slayer and can't get past those nasty Dragon Zombies... 23. It's generally better to use spells which affect your own charisteristics (Might and Guard Reinforce, for instance) than your enemies', because those are dependent on your own power (which can only go up) than on your enemy's ability to resist (which can vary, sometimes not in your favor) Of course, there are exceptions, but it's a good rule of thumb to remember. Now for some highly useful information compiled by Wilfred How - very worthwhile reading if you're shooting for the good ending : --- Modifiers for Estimated Worth: Send artifact: +1 Keep artifact: -5 Send no one : -20 to -25 (unsure) Enter Sacred Phase without Nibelungen Ring on: -2 (not sure if applies beyond the first time) Satisfy all/most conditions : +30 to +40 (unsure) Modifiers for Sealed Value: Recruit character: -2 Meet Bram (and don't fight him): -10 (I think) Send up character: +12 (this applies even to Lucio) Recruit Meltina: -15 (!!) Recruit Lucio: -20 (!!) Meet Lucio/Claire: -10 (?.. I really forgot this one..) Enter Sacred Phase without Nibelungen Ring on: -2 Enter Suzuran Meadow: ?? Meet Bram and fight him: ?? Recruit Liseria: ?? (might be others) The items you get from Odin are not dependent upon who you send up that chapter, but how all the people you've sent up are helping the war. i.e., after sending up about 3 people, you can rest back on your laurels and still enjoy reasonable rewards for a chapter or two. The Materialize Points, however, *do* seem to be dependent upon who you send up that chapter. The Golden Chicken is like some kind of weird investment. The Golden Eggs it produces can (a) be used for a possible random stat increase, (b) be exchanged for 4000MP and (c) be transformed into Life Bracelets, which you can actually send up to Odin for a +1 in Estimated Worth. The Dryad Bark artifact can be turned into a Dimension Slip with the Transfomation Jewel. Fun. ^_^ In Hard mode, training in the Abandoned City Dyban becomes veeerrry profitable. Simply because a lot of the harpy enemies have been replaced with Evil Eyes that drop Orichalcum (*not* Orihalcon) and Headless Dolls, and most importantly give about 18000 exp. each. With either Lucio or Badrac, you should be able to reap enough Magical Stones before they die off... and if you meet two at once, it's even easier, because they also have the Sosei ability. ^_^ ****** Endings : (there are spoilers here, most obviously, so DON'T read if you want to find all this out for yourself) There are three endings to this game, nicely titled A, B and C. A is the one you're shooting for, but requires that you satisfy a whole list of conditions. (detailed below) B simply is the "normal" ending, attainable easily, and C only comes about if you have less than 30 Estimated Worth at the end of the game and no chance at ending A. If you want that, though, here's the list : - Take off Nibelungun Ring. - Go back to Suzuran field in Chapter 3. - Go to Jerabelune in Chapter 4 to see the Lucio event. - Visit Bram's Castle but do NOT fight him. (same chapter) - Fight Rezard Valis. - Recruit Meltina. - Send Lucio up before the end of Chapter 5. - Revisit Suzuran field in Chapter 7. *finally, you must have a Seal Rating of less than 30!* ****** Notes about Norse Mythology : If you've haven't already noticed (impossible since it's staring you straight in the face) Valkyrie Profile is based on Norse mythology. A lot of it. However, since not all the references are immediately obvious, I'll provide some explanations and definitions. Nothing here a direct bearing on gameplay; it's just to enhance your enjoyment of the game. Also, there will be SPOILERS here, so watch out! In case you didn't hear me the first time : ***SPOILER ALERT*** ***SPOILER ALERT*** ***SPOILER ALERT*** With that done... Let's start with the Valkyries. The game's intrepretation is not too far from the truth; in reality, Odin did send the Valkyries down to Midgard in order to collect souls, but they only brought brave warrior souls deserving of place in Valhalla back, not just anyone. Odin was indeed the Creator God, but he also had only one eye from throwing the other one into the Well of Ymir to gain the All-Knowledge. He was also most assuredly not a half-elf, but did wield the Holy Spear Gungnir. Furthermore, he had a much grimmer aspect about him and certainly didn't lounge about indolently on a throne like he does in the game. Also, his wife was Frigga, and NOT Frey. Frey was supposed to have been the MALE, much lesser powerful god of the elves, and Sif Thor's wife. (not only that, Freya wasn't the younger sister of Frey in any case and was actually OLDER than Frey, I think) Freya apparently also slept with Dwarves to acquire the necklace Brishingi which Frey owns in the game. The gods's race was that of the Aegis, not Arks, and their enemies the giants of Jotunheim. (Got that last part right, but I don't know where the Van name came from.) Surtur did indeed oppose Odin and wield the element of fire, and there's an item in the game related to Ymir, Lord of the Frost Giants. Loki has more or less the same story (rest of section pending further play) ****** Here we begin the actual walkthrough; but before that, some notes : 1. So sue me, I like the game so much I actually broke my word and started doing full-scale maps. Sigh. If only Square made stuff like this, I'd play their games again. ^_^ Keep in mind that like the actual walkthrough, these are very sketchy since it took me a while to figure out a suitable mapping scheme and I only started half-way through the game. Will be improved in the next few updates. Here's my mapping key. (This is long, but you'll have to read it to understand the maps; sorry, but that's the way things work around here, matey.) / = Screen break; door to next screen, any screen shift. | = Routes leading from one area to another. | | [] = Solid walls, the kind you can't pass through. 1. 2. 3. etc = Room numbers, the details of which will be below the corresponding maps. (Area A, B etc) = New areas. Because of space requirements, I'll by making use of these a lot. Hopefully the maps will still be navigatable. SP = Save Point. For when you desperately need to save and can't be bothered reading through the room descriptions. * = Enemies present. For easy levelling-up, you can just run through the dungeon and bash enemies. I'm not including chests since I assume the first time you're going through the dungeon, you'll want to get everything and therefore will be reading the room details I slaved for hours to create. Now, an important note - the maps do NOT reflect the actual size and shape of the rooms. I'm sure you can see why; I'd have to be an ASCII wizard with absolutely no semblance of a social life to come up with those. So you're going to be dealing with a lot of "imaginary space", or in simple terms : | | / / ] and | | / / ] being entirely the same. Because I need space to write stuff, like so : Teleport A | / SP, * / ] and in this case I need to space it out, so I can't condense it all into a neat little box. Also, you'll have : (to Area A) | / SP / where Area A is another whole mess of maps which would otherwise spill over and interfere with the map already being displayed. I'm sure you can see the difficulties involved... Capisce? Nevermind, it'll all become clear in practice. 2. Since it'd take too much time to do full-script translations, I'm sticking to the format that worked so well for me while I was translating Xenogears - a basic narrative style but with added details. I'll also provide the general speech patterns for all the characters in the Character Section found after the walkthrough so you can get a better grasp of their personality. Prologue After the credits roll, we see a young girl fetching water at the stream, anxious not to get back late. As she makes her way back to the village, she bumps into some men and flustered, asks them whether their clothes have been splattered by the water. They ignore her and her mother comes up and slaps her, saying not to offend "the guests" and ordering her back into their cottage to tidy up. Platina (the girl) receives a surprise visit in the night from her beloved, Lucio (well, they're definitely close, but I'm not sure whether they're attached per se) who tells her to quickly run away. Platina is surprised at this and doesn't know what to do until the arrival of her mother forces her into a premature decision - she follows Lucio out the window. (Some background information first. The village from which Platina hails doesn't like female children as they present a hassle due to their dowry payments, whereas male children are able to work. Platina is also not her "mother's" real daughter, but found and adopted, which explains how is she treated. Now, on with the story.) Justifiably distressed at being dragged out of bed at an ungodly hour of the night, Platina questions Lucio, who appears very agitated indeed. After some confusion, the truth is revealed - Platina is about to be sold off to the black-suited men who were at her house earlier. When asked how he knows this. Lucio replies that the very same men came to his house before...and next day, his younger sister was gone. So he's escaped with Platina. Once that has been cleared up, Platina hugs Lucio, telling him no matter how far they go, she's happy as long as she's with him. (Awww...) The two journey for some time, with Platina wondering what will happen to them. Finally, they reach a field of flowers, which Platina promptly runs into, saying how pretty they are. The joy is cut short-lived when Lucio discovers that the entire field is full of Suzuran blossoms, whose poison will kill them in short order if they don't get away. However, Platina shocks him (and me, for that matter) by expressing a desire to stay. "If I sleep here, will I die peacefully?" Not exactly the most romantic of dialogues, but she has her reasons - she's tired of all the suffering she's endured, trying to be nice to parents who hated her. Though the times spent with Lucio were happy ones, she has had enough and wants to rest in peace with him here, sharing this moment forever. Despite Lucio's efforts, the poison and her unwillingness to resist have gotten to Platina and she collapses. Lucio then slumps forwards, giving out an auguished cry that echoes through the night... Walkthrough Now the game begins proper. You're not going to be able to save for QUITE some time, so make sure you have no pressing appointments, kettles on the boil or angry Archdemons at your door before beginning. The camera opens on something who looks like Valkyrie in church a in wedding dress -- CG, fades to her against blank screen, then wedding dress fades and background fades back into Valkyrie standing amidst a field of flowers reminiscent of those in the Prologue. "How nostalgic..." The female warrior then walks to a castle (Valhalla, actually) where she is greeted by none other than Freya, younger sister of the goddess Frei - somehow, I'd expected her to be a little less...bouncy for a goddess. ^_^ Valkyrie remarks that Freya still seems to address everyone like they were guests, upon which Freya jumps into her arms and gives her a heartfelt hug saying how great it is to see Renas again... Renas then mentions that she should enter. Upon entering the the castle, Valkyrie finds herself in the presence of Odin and Frei - after exchanging polite greetings with the latter, the two women embrace, saying how long it's been since they've seen each other. Their reunion is cut short by more pressing matters, though - Odin appoints Valkyrie, as the one of the three Goddesses that control fate with the highest divine potential, to descend to the Lower Realm, Midgard to gather strong souls to aid with Ragnarok. The Divine Race of Van has also begun to move against them, which complicates matters. Using his godly might, Odin will then bestow upon Valkyrie (her full name is Renas Valkuria, actually) a new costume. (Being a god must have it's perks.) Frei tells her she's going as well, so they're off; to a rocky cliff somewhere, to be precise. After some conversation, Frei tells Valkyrie to use her powers of sensing. She does so (Valkyrie has a unique ability to feel the desires, pain and anger of the dead and dying) and after a short movie, heads off, but not after mentioning the need to understand the 'heart' of the people that are to be recruited, leading to a musing about the need for a heart. Scene shift to a bunch of soldiers fighting a Lesser Harpy, (one of them mentions that it's strong; not that it seems such when you're fighting it) but not for the Guy with the Big Sword (a mandatory character in RPGs since Cloud) who gets rid of it in a hurry along with another soldier named Rofar. The Harpy should pose no problem at all, even if you're not used to the battle system yet. The man (whose name is now revealed as Aluze) now returns home and has a chat with his younger brother, Roy, whose paintings he says are worthless since they can't even be sold for money. Roy defends himself by saying that this is what he does since his leg is busted and hesitantly counters by telling Aluze not to fight or kill anymore, which the latter says is impossible since they won't have any money for food. A brief flashback about food (for the two) occurs and Aluze goes off to bed. Roy mentions that he paints because having no freedom of movement, he seeks other kinds of things. Immediately after the flashback, Roy apologises for questioning his elder brother but Aluze shrugs it off and proceeds to place the money he's earned and a Gold Statue on the table. Upon being asked what the significance of the statue is, Aluze laughs and remarks sardonically that it's supposed to bring good fortune - he got it "a big-shot" for killing a bunch of strong people. A clinking sound is heard...which turns out to be of a royal scepter falling to the ground. The scepter belongs to the princess Jerad who has having a royal (pardon the pun) argument with her prime minister, Ronbert over her temperament and duties. It ends with Jerad shouting for silence and going off to see the troops, having decided that her minister is a pompous ass. (More or less.) It ends with Jerad flinging scepter again...sigh... A flashback of an earlier scene follows. After some military propanganda, the King calls their strongest warrior (Aluze, of course - you've got to be strong to carry that sword around) to receive his due rewards; the money and statue. Aluze, after making a brief speech, suddenly has an attack of philosophical blues (hmm, must be the sword - he's contracted Cloud Syndrome!) and smashes the statue, denouncing the king as faking him and being generally pathetic. Despite the fact that his words are probably true, the princess screams at him that he will die ten thousand times for insulting her father and sics the other mercenaries on him...well, she would have if they'd dared to attack, that is. Aluze then saunters out. Back in her room, Jerad is wondering how she can humble Aluze and avenge her father's honor when she comes up with...a plan! Sheesh, someone tell her that princesses NEVER come up with good plans...anyway, you're now back with Aluze, so bring him to the door where he will have a short talk with "Shera", no, "Sara", no, "Angela" who offers him a job. When she leaves, Roy asks him whether he's really going to take up the offer - Aluze considers this. The next day, the two meet at a foreign restaurant, where "Angela" proceeds to order half the menu, much to Aluze's amazement. However, there is a considerable disagreement about the food (mainly arising from Jerad's inability to recognize foreign food as different) and after tellng the cook that he will die ten thousand times, the princess passes out on the floor from the wine. (The funny bit is still where she tosses back the wine without knowing it's wine -- then she passes out immediately after she threatens with 'ten thousand deaths'. Aluze then raises his head (where he's been hiding his face from embarrassment all this time) and goes "Wha...that was sake...right before the waitress asks him to settle the bill. ^_^) Always the gentleman (NOT!) Aluze brings "Angela" back to his house, where she promptly rolls over and her glasses slip off as he is talking with his brother revealing her as the princess, which shocks Aluze a bit. Another short chat with Roy follows, then Jerad starts talking in her sleep about how Aluze will - you guessed it - die ten thousand times. The realization dawns upon Aluze as he listens to her mumbling in her sleep, that Jerad is not really doing this because she's out to get him; because what child would want to stand and see a parent ridiculed? The princess then awakens and realizes that night has fallen while she's been unconscious; she rushes off in a hurry, but not before asking Aluze if it will be fine for her to tell him the details of the job tomorrow, to which he replies in the affirmative. Now we're in a bar. A man named Badrak is talking to an Agent about a job he's been offered. After some haggling, Badrak decides to accept the additional hassle of a partner in exchange for more money - after all, he reasons, it's the cash that's important. You now FINALLY get control of Aluze. But can you do anything? Can you even save the game? Nooooooooo. Anyway, just exit the house, walk around a bit and go right back in. Roy will tell Aluze there's someone come to talk about the job, and Aluze tells him he took it. Badrak turns up soon after and after somemore chatting they set off with their cargo. Badrak, being a talkative guy, tries to make Aluze loosen up but to no avail. One important thing comes out of his efforts, though - we learn that Badrak only took the mission because of the money and the prime minister Ronbert's urging. Aluze expresses some interest in this and they talk for a while unless there conversation is interrupted by Altorian soldiers who inspect the cargo, which prompts the two to run off, but not before Aluze recognizes the girl as the princess. As night falls, the two have a conversation in which Ronbelt is revealed as a Vilnoiran spy and that he manipulated both Aluze and Badrak into doing his dirty work for him - transporting the princess to Vilnorie so he could start a war. Aluze is thinking about how he can do the traitor in when he seems to hear Jerad asking him for help in his mind. Things are not so simple when the next day begins with the sounds of battle - Aluze rushes in to see two knights dead and a mysterious brown beast about. Stooping down to catch the dying words of one of the knights, Aluze discovers that Ronbert gave 'medicine' to the knights, to give to the princess.. only that the 'medicine' is actually, as Badrak identifies, an infusion of Ghoul Powder, a substance that turns humans into monsters; commonly used by necromancers -- Ronbert's "plan B" for getting rid of the princess and making sure he's not discovered. Badrak, ever the opportunist, declares that this is Altoria's problem, not his, and flees. So now it's Aluze versus the Brown-Skinned Beast! Round One...fig- showing total disregard for audience participation, Valkyrie and Frei appear to dispatch the two ghosts while Aluze can't believe his eyes at seeing a goddess. He initially tells them not to kill the Ghoul, but Valkyrie, with a few simple words, more or less tells him that there is no choice. Despite the winged maiden telling them that he's too weak for such a monster, Aluze joins the fray and kills the beast. (Easy battle. Just attack and that's it.) You're now in your first dungeon. After Valkyrie says that she feels the presence of the living dead here, you can (finally!) go save and proceed deeper into the mountain when you feel like it. During your time here, Frei will appear and give you instructions regarding different aspects of play, but since I've already explained most of them in the previous parts of this walkthrough I do not feel compelled to translate any one of them. ^_^ (A few of the Ghasts here are labeled as Gibbons and vice versa, because I, in my overweening perispacity, didn't notice that both Ghast and Gibbons start with the letter G! Doh.) (to Area B; must have key) [ 2. (*) ] | | entrance / 1. (*) / (to Area A) 1. (Shadow, LV) 2. (Shadow, 2 LV) Bag - Eye of Heaven (Area A) [ 2. ] | [ 1. (*) ] | (to main) 1. (Shadow, Ghast) 2. Bag - Iron Ore. Once you have this, head back to the door in the main area to proceed. (Area B) (to main) / / [ 1. (*) / 2. (*) ] | \ | \ (Area C) | [ 3. (*) ] [ 7. (*) ] | | | [ 4. (*) / 5. (*) / 6. (*) ] 1. (Shadow, 2 Ghast) (Shadow, G) (Shadow, 2 G) Chest (Bomb) - Plant Seeds, Chest - Immortal Writings 2. (Shadow, 3 LV) Chest - Plant Seeds, Chest (Bomb) - Plant Seeds, Chest - Treasure Search. You can only enter the second half of the room once the pillar has been broken in 3. below. 3. (Shadow, 3 G) Destroy the pillar here for 500 Event Exp. 4. (Shadow, 2 G) (Shadow, 3 G) 5. (Shadow, LV, 2 Gh) Chest (Bomb) - Element Scepter. Be careful not to fall off the boat now, children. 6. (Shadow, 3 Gh) 7. (Shadow, 2 LV) Chest - Foxglove, Chest - Fire Lance. I suggest you use the Fire Lance on Jerad immediately. (Area C) [ 1. (*) ] | (back to Area B) 1. (Shadow, LV) (Shadow, G, Gh) Chest - Belladonna, Chest - Cris Stone, Chest - Savory, Chest (Bomb) - Angel Curio. (This is the green one.) You're going to have to do some serious crystal jumping here for the chests... Monsters : Ghast (Leather Armor, Long Sword) The only real thing to look out for here is the Treasure Search item, which is found by climbing the wall (with crystals, obviously) of one of the rooms. Alternatively, you can save yourself a lot of fingerwork by transmuting a Lapis Crystal into one. Also find and use an Eye of Heaven to get an on-screen map. Journey on until you find a Save Point and then move one more screen to the right to face... Your first boss. Of course, NOW is the time Frei decides that you have to prove yourself and show your power etc etc etc...she does loan you a Reitel Pallasch for the battle, though. Valkyrie tells the Elder Vampire that he has no business messing with the souls of humans and proves it by trouncing him roundly. Grab both Artifacts and leave the place. (Do remember to strip Frei of all her equipment before she leaves - also, you might want to blow all her CP on learning Identify so you can save on a few Spectacles since she won't be back. Actually, you can't equip her stuff on anyone else since it's all personalized equipment, but it's just the principle of the thing.) Frei then leaves to return to Odin after explaning the Chapter\Period system and leaving behing a fairy who will give you more details about the combat system. Now that Valkyrie's on her own, she has to begin her mission of finding strong souls to send back to Valhalla. She does that by pressing the Start button to use her Soul Sense - and it's off to A man and his female companion are walking down a flower-lined street There is a partially-hidden passageway that is easy to miss in this installment of the Forgotten Caves. Above the cave section with the Mithril Ore, you can climb the wall up to the right - form a large crystal at the cliff edge and one on the wall itself and ascend. Be careful, though, since the other side doesn't give you much space to jump and there's an enemy on the ledge below. You will find a chest behind a curtain. Now, after you open the chest, pick it up and throw it away to reveal ANOTHER chest - timer's ticking, so be fast. While we're on this topic, a lot of chests later on in the game tend to be hidden behind each other, so keep your eyes peeled. Mind that you must examine the body of the dead magician to obtain the tool with which to close the water gate. If you don't, Valkyrie will just stand around near the pentagram and look dumb. Manticore - Broken Spear, Broken Sword, Broken Bow Harpy - Evoke Feather Wise Sorsaria - Stone Touch, Evoke Feather Blood Sucker - Predator Claw Dragon Tooth Warrior - Breast Plate, Rapid Bow Fatal Glimmer - Poison Blow Dragon Zombie (2) - Broken Armor, Broken Spear Dragon Zombie - Headless Doll, Broken Armor Treasures : (1) Eye of Heaven, War Hamme